
Time & Time Again
A downloadable game for Windows
🕒 OUT OF TIME
A time-based puzzle platformer where you freeze every 5 seconds and use your past selves to progress.
🎮 About the Game
Out of Time is a puzzle platformer built around a simple but unique idea:
time is not something you race against — it's something you use.
While a time limit usually pushes players to move faster, this game flips that expectation.
Success doesn’t come from speed, but from waiting for the right moment and making precise decisions.
A temporal anomaly has disrupted time itself, and you are helping the ClockHeads restore it.
🧠 Core Mechanic
- Press Space to spawn a new ClockHead
- Each ClockHead lives for 5 seconds
- When time runs out, it freezes in place permanently
- These frozen copies become platforms, tools, and puzzle elements
You must use your past selves to:
- reach higher places
- create paths
- solve environmental puzzles
🧩 Gameplay
- This is a time-based puzzle platformer with precision timing
- The goal is to reach the beam of light causing the anomaly
- Each level introduces a new mechanic step by step
- The game consists of 5 handcrafted levels
The challenge is not reacting fast —
it's planning ahead and using time strategically
🕹️ Controls
Character
- A / D → Move left / right
- Space → Jump
Mechanics
- Space → Spawn new ClockHead
- Q → Undo last ClockHead
- R → Reset level
Debug / Shortcuts
- K → Previous level
- L → Next level
🧪 Development Notes
This project was created during a game jam with a strong focus on clarity and core mechanic design.
Instead of expanding scope, we focused on:
- building one strong, readable mechanic
- designing levels that teach through gameplay
- ensuring the system is consistent and reliable
A key challenge was making sure frozen ClockHeads remain stable and usable as puzzle elements.
Despite the time constraints, we prioritized:
- game feel
- clean interactions
- mechanical clarity
This project is designed as a foundation that can be expanded with more mechanics, levels, and visual feedback.
💡 Inspiration
The idea started from classic time-pressure gameplay, where players are forced to move fast under a timer.
We wanted to invert that idea.
Instead of racing against time,
you build your own path through it.
🎯 Goal
Reach the light beam and restore time.
🔧 Built With
- Unity
- Photoshop
- Spine 2D
- Figma
| Published | 7 days ago |
| Status | In development |
| Platforms | Windows |
| Author | WakerGames |
| Genre | Platformer, Puzzle |
| Tags | time-based |
| Content | No generative AI was used |





Leave a comment
Log in with itch.io to leave a comment.